Post by Bevy on Oct 17, 2011 14:39:09 GMT
TM2 - Map editor guide
Here is a quick guide to help with editing your own maps.
720HD Full screen this
Starting the track editor
You'll find the editor in the main menu under "Editors/New Map/Advanced"
It will then ask you what daytime (mood) you want to have for your track.
If you have environment modifications (mods) installed, it will ask you, if you want to apply a custom mod or use the "default" one.
Don't worry, you can change that at any later point.
Loading an existing track
Of course you can load an existing track (of yours) into the editor as well, under "Editors/Load Map". It will show you a file dialogue of existing maps. Simply mark the desided track and press the "edit" button.
Re-apply a daytime/mood or mod
If you want to change the daytime mood or apply a (different) mod to an existing track, just press LEFT CTRL while marking the track and clicking "edit". A dialogue will popup and ask you what to apply, the track will then load with the new mood or mod applied.
Starting the track editor
What you see first is the large landscape, which inherits a field of 32*32*40 (width,length,height) blocks, in which you can place your track parts.
At the bottom you'll find your tools. Let's start with placing track parts.
What a track needs
A start and a finish. That's basically it. These are required, everything else is optional, but that's where the fun is
The "Block mode" (F2) / Placing track parts
To place track parts, you have to chose "Block Mode" (F2) and select the parts out of the block hierarchy at the bottom.
Besides using the mouse to click on them, you can use the keyboard keys 1-9 to reach them, and the ^ key to make 1 step back in the block hierarchy. Then use the mouse to move around the map, and use the mousewheel to select the desired height to place the part. Alternatively, use the cursor keys and the Scroll up/down keys to do that.
To place a part where the cursor resides, simply press left mouse or click the space key.
Selecting matching parts
Not all block parts can be fitted to each other. The safest way to predict which part will fit which, watch the color of the arrows which appear at the edge of the selected part and the colour of the edge arrow of the part you're going to select in the block hierarchy. If these match, the parts will connect.
Since lots of parts are not symetrical, you will have to chose the selectable corresponding left/right oriented block to connect.
For your comfort, every block has its own name, displayed in the bottom right corner.
Selecting an existing part
If you want to use an existing part, but don't know where in the hierarchy it is, just press LEFT CTRL+LEFT MOUSECLICK on the existing part and the editor will automatically chose this part in the block hierarchy.
Deleting parts
If I want to delete blocks, you can put the mouse cursor on the part and click the DEL key (or the "Erasor tool" (key X) and click the the to-be-deleted part).
Undo / Redo
You can redo/undo your actions by pressing the Undo/Redo buttons (U/R key). A useful little option in trackmaking.
The paint mode (F3)
You can replace the standard signs with your own ones. Press the "paint mode" button (F3 key) and the editor will highlight all parts which can be skinned
A dialogue will popup where you can select the sign you want to apply.
Note that locators can be used here, alternatively you can enter an URL which contains an image which will then be shown on the sign.
The Terraformation mode (F1)
You can build heights and lows as well, if you like. Enter the terraformation mode by the button or F1 key and you're there.
You can delete the middle part by selecting it with the mouse cursor.
After you clicked it, the middle part is gone and the remaining 2 parts are automatically reshaped.
You can build high and low parts or stack them onto each other. With this variety, you can build multifaceted, pretty looking landscapes.
Copy and Paste
This is a very useful novelty. You can copy, cut and paste parts of the track and place it another location.
Press the "Copy and Paste" button
Now you can add single parts or areas (by mouse drag) to the selection. Once you have selected all parts you want, you can either COPY or CUT OUT this selection with the corresponding buttons.
Use the RIGHT MOUSE button to ROTATE the selection and then press LEFT MOUSE button to PLACE IT.
You can also SAVE the clipboard (called "macroblock") to disk and re-use them later on.
Macroblock Mode (F4)
As soon as you saved, there will be a button next to the "Block mode", named "Macroblock Mode". This will list the block compositions you have saved before (via copy/paste clipboard) and will let you immediately insert your composition into the track.
This is especially useful if you have repeating patterns of trackwork which you use frequently.
Plugin Mode (F5)
The plugin mode is a novelty as well. These plugins will take over specific tasks like autosaving, auto decoration etc...
As soon as you mastered writing ManiaScript, you will be able to create your own plugins.
Source - tutorials.mania-creative.com/tm2_trackeditor/index-eng-1
Here is a quick guide to help with editing your own maps.
720HD Full screen this
Starting the track editor
You'll find the editor in the main menu under "Editors/New Map/Advanced"
It will then ask you what daytime (mood) you want to have for your track.
If you have environment modifications (mods) installed, it will ask you, if you want to apply a custom mod or use the "default" one.
Don't worry, you can change that at any later point.
Loading an existing track
Of course you can load an existing track (of yours) into the editor as well, under "Editors/Load Map". It will show you a file dialogue of existing maps. Simply mark the desided track and press the "edit" button.
Re-apply a daytime/mood or mod
If you want to change the daytime mood or apply a (different) mod to an existing track, just press LEFT CTRL while marking the track and clicking "edit". A dialogue will popup and ask you what to apply, the track will then load with the new mood or mod applied.
Starting the track editor
What you see first is the large landscape, which inherits a field of 32*32*40 (width,length,height) blocks, in which you can place your track parts.
At the bottom you'll find your tools. Let's start with placing track parts.
What a track needs
A start and a finish. That's basically it. These are required, everything else is optional, but that's where the fun is
The "Block mode" (F2) / Placing track parts
To place track parts, you have to chose "Block Mode" (F2) and select the parts out of the block hierarchy at the bottom.
Besides using the mouse to click on them, you can use the keyboard keys 1-9 to reach them, and the ^ key to make 1 step back in the block hierarchy. Then use the mouse to move around the map, and use the mousewheel to select the desired height to place the part. Alternatively, use the cursor keys and the Scroll up/down keys to do that.
To place a part where the cursor resides, simply press left mouse or click the space key.
Selecting matching parts
Not all block parts can be fitted to each other. The safest way to predict which part will fit which, watch the color of the arrows which appear at the edge of the selected part and the colour of the edge arrow of the part you're going to select in the block hierarchy. If these match, the parts will connect.
Since lots of parts are not symetrical, you will have to chose the selectable corresponding left/right oriented block to connect.
For your comfort, every block has its own name, displayed in the bottom right corner.
Selecting an existing part
If you want to use an existing part, but don't know where in the hierarchy it is, just press LEFT CTRL+LEFT MOUSECLICK on the existing part and the editor will automatically chose this part in the block hierarchy.
Deleting parts
If I want to delete blocks, you can put the mouse cursor on the part and click the DEL key (or the "Erasor tool" (key X) and click the the to-be-deleted part).
Undo / Redo
You can redo/undo your actions by pressing the Undo/Redo buttons (U/R key). A useful little option in trackmaking.
The paint mode (F3)
You can replace the standard signs with your own ones. Press the "paint mode" button (F3 key) and the editor will highlight all parts which can be skinned
A dialogue will popup where you can select the sign you want to apply.
Note that locators can be used here, alternatively you can enter an URL which contains an image which will then be shown on the sign.
The Terraformation mode (F1)
You can build heights and lows as well, if you like. Enter the terraformation mode by the button or F1 key and you're there.
You can delete the middle part by selecting it with the mouse cursor.
After you clicked it, the middle part is gone and the remaining 2 parts are automatically reshaped.
You can build high and low parts or stack them onto each other. With this variety, you can build multifaceted, pretty looking landscapes.
Copy and Paste
This is a very useful novelty. You can copy, cut and paste parts of the track and place it another location.
Press the "Copy and Paste" button
Now you can add single parts or areas (by mouse drag) to the selection. Once you have selected all parts you want, you can either COPY or CUT OUT this selection with the corresponding buttons.
Use the RIGHT MOUSE button to ROTATE the selection and then press LEFT MOUSE button to PLACE IT.
You can also SAVE the clipboard (called "macroblock") to disk and re-use them later on.
Macroblock Mode (F4)
As soon as you saved, there will be a button next to the "Block mode", named "Macroblock Mode". This will list the block compositions you have saved before (via copy/paste clipboard) and will let you immediately insert your composition into the track.
This is especially useful if you have repeating patterns of trackwork which you use frequently.
Plugin Mode (F5)
The plugin mode is a novelty as well. These plugins will take over specific tasks like autosaving, auto decoration etc...
As soon as you mastered writing ManiaScript, you will be able to create your own plugins.
Source - tutorials.mania-creative.com/tm2_trackeditor/index-eng-1