|
Post by Bevy on Oct 5, 2011 11:37:51 GMT
Updates and News post here please Fast Terrain Vegetation - October 5th, 2011 After trying many different approaches we have implemented a new routine for drawing grass and cornfields on the terrain. The routine we have used so far has a few issues that we were not happy with. It is very hardware intensive which means that it can only be drawn close to the player and not in the distance. This is particularly bad when it is used for cornfields and high grass. Players will crouch down thinking that they are in cover in a corn field and in reality everyone can see them and shoot them. The new routine draws grass and cornfields all the way to the edge of the map. It is not as pretty as the expensive one but it have a major advantage in that it supports the gameplay. I personally think it’s a good tradeoff. I still use the expensive system on top of the new one to give variation. www.heroesandgenerals.com
|
|
|
Post by Bevy on Oct 19, 2011 12:34:17 GMT
Heroes and Generals will have built in VOIP allowing communication between allied and axis playersOctober 19th, 2011 Posted in Development . News . Sound Design By reto.topo " As a CEO I have many administrative tasks – some more exciting than others ;-) . One thing I’m truly excited about is that we’ve just signed a deal with Vivox, so that we can give you a first class voice communication systems for your command and control. Our integration will allow peer-to-peer communication within the Assault Teams and its arms, and allow the Assault Teams to coordinate between the teams and HQ. "www.clanbos.comWe are currently recruiting EU PC gamers for BF3 and SWTOR
|
|
|
Post by PrivateParts on May 22, 2012 18:58:44 GMT
It looks really good - buzzed off the bike!
|
|
|
Post by PrivateParts on Aug 20, 2012 20:56:00 GMT
Hehehehe - 2 on a bike
|
|