Post by PrivateParts on Aug 17, 2005 11:47:02 GMT
Get Organized!
With the time you've spent playing Battlefield 2 over the past few weeks, chances are you've found yourself on a dysfunctional team at least once. This can usually be attributed to the new chain of command system that players are getting familiar with. While it's impossible to force your teammates to play as a unit, there are a few steps you can take to encourage cooperation.
Upon joining a game, you're likely to find squads and a commander already in place. Join an existing squad and follow the orders of your squad leader. If no orders are available (check the mini-map) request orders from the squad leader by pressing the "T" key and clicking on the "Request Orders" option. In some instances, the squad leader may not even realize they can give orders, so always prompt your leader for new instructions. This not only gives you an idea of what the squad leader has in mind, but it also gets the rest of the squad moving toward one common goal. You can also communicate with your squad members through the VOIP function by holding down the "B" key and talking into your headset's microphone. This allows for more concise communication, making it possible to set up elaborate ambushes or request assistance.
Click to enlarge.
If you're a medic, never stray too far away from your squad leader.
The squad will lose their mobile spawn point if he dies.
If the entire team appears to be a lost cause, your first inclination may be to hop into the commander seat. However, your leadership skills are actually more effective in a squad leader role, especially if there aren't that many squads to begin with. Create your own squad and invite any lone wolf players to join through the "Manage Squad" option. New players may not know how to join a squad, so this is the best way to get them involved. Once you have three or four squad members, issue orders and maintain voice communication with them. Players are much more likely to respond to orders when you make a personal connection. Although it's possible to order your squad around from any position on the map, it's best to stay with your men so they can use you as a spawn point in the event that they die. This makes it much easier to apply consistent pressure against enemy-held control points. Note that this spawn point is available only when the squad leader is alive, so avoid taking unnecessary risks. In fact, hold back and provide suppressing fire until the squad clears out the area around a contested flag.
After creating a squad, invite players to join it.
This is the quickest way to populate a squad.
Even a few effective squads may not be enough to save your team from defeat. Coordination and an overall battle plan is necessary to ensure victory. This is where the commander comes into play. While UAVs, radar scans, artillery strikes, and supply drops are helpful, the commander's biggest responsibility is issuing orders. First, however, the commander must have squads to issue orders to. The number of squads required differs based on the size of the teams. In most 16-player games, a team can get by with two squads. But in 32-player games, a team should be split into at least four squads. Even more squads are necessary in huge 64-player battles; each team can have a total of nine squads. It's up to the commander to suggest the formation of new squads. If there aren't enough squads, consider dividing six-man squads or convincing some lone-wolf players to create their own through the team chat function (the "K" key).
Once several squads are available, begin issuing orders to attack or defend key control points. In some situations it's a good idea to station you squads geographically, assigning them to a particular zone of the map. If manpower allows, assign them one specific control point, which they are responsible for attacking, defending, and counter attacking. Whenever possible avoid encouraging unnecessary flag chases. If your team has enough control points to bleed the enemy tickets, simply hold your current positions and dig in. This is especially important in head-on maps where the enemy always has a spawn point at their base. There's no need to spread your forces thin once you've achieved a ticket bleed. Defend! Defend! Defend!
Play on ranked servers to achieve higher ranks and earn weapon unlocks.
The first weapon unlock is available at Lance Corporal (1,000 points).
With the time you've spent playing Battlefield 2 over the past few weeks, chances are you've found yourself on a dysfunctional team at least once. This can usually be attributed to the new chain of command system that players are getting familiar with. While it's impossible to force your teammates to play as a unit, there are a few steps you can take to encourage cooperation.
Upon joining a game, you're likely to find squads and a commander already in place. Join an existing squad and follow the orders of your squad leader. If no orders are available (check the mini-map) request orders from the squad leader by pressing the "T" key and clicking on the "Request Orders" option. In some instances, the squad leader may not even realize they can give orders, so always prompt your leader for new instructions. This not only gives you an idea of what the squad leader has in mind, but it also gets the rest of the squad moving toward one common goal. You can also communicate with your squad members through the VOIP function by holding down the "B" key and talking into your headset's microphone. This allows for more concise communication, making it possible to set up elaborate ambushes or request assistance.
Click to enlarge.
If you're a medic, never stray too far away from your squad leader.
The squad will lose their mobile spawn point if he dies.
If the entire team appears to be a lost cause, your first inclination may be to hop into the commander seat. However, your leadership skills are actually more effective in a squad leader role, especially if there aren't that many squads to begin with. Create your own squad and invite any lone wolf players to join through the "Manage Squad" option. New players may not know how to join a squad, so this is the best way to get them involved. Once you have three or four squad members, issue orders and maintain voice communication with them. Players are much more likely to respond to orders when you make a personal connection. Although it's possible to order your squad around from any position on the map, it's best to stay with your men so they can use you as a spawn point in the event that they die. This makes it much easier to apply consistent pressure against enemy-held control points. Note that this spawn point is available only when the squad leader is alive, so avoid taking unnecessary risks. In fact, hold back and provide suppressing fire until the squad clears out the area around a contested flag.
After creating a squad, invite players to join it.
This is the quickest way to populate a squad.
Even a few effective squads may not be enough to save your team from defeat. Coordination and an overall battle plan is necessary to ensure victory. This is where the commander comes into play. While UAVs, radar scans, artillery strikes, and supply drops are helpful, the commander's biggest responsibility is issuing orders. First, however, the commander must have squads to issue orders to. The number of squads required differs based on the size of the teams. In most 16-player games, a team can get by with two squads. But in 32-player games, a team should be split into at least four squads. Even more squads are necessary in huge 64-player battles; each team can have a total of nine squads. It's up to the commander to suggest the formation of new squads. If there aren't enough squads, consider dividing six-man squads or convincing some lone-wolf players to create their own through the team chat function (the "K" key).
Once several squads are available, begin issuing orders to attack or defend key control points. In some situations it's a good idea to station you squads geographically, assigning them to a particular zone of the map. If manpower allows, assign them one specific control point, which they are responsible for attacking, defending, and counter attacking. Whenever possible avoid encouraging unnecessary flag chases. If your team has enough control points to bleed the enemy tickets, simply hold your current positions and dig in. This is especially important in head-on maps where the enemy always has a spawn point at their base. There's no need to spread your forces thin once you've achieved a ticket bleed. Defend! Defend! Defend!
Play on ranked servers to achieve higher ranks and earn weapon unlocks.
The first weapon unlock is available at Lance Corporal (1,000 points).